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Heavy weapons such as torpedoes and missile turrets do substantially more damage but have limited ammunition and must be reloaded on planets and space stations. Each of these variants has a different take on rate of fire, range, and hull versus shield penetration. Light weapons depend on battery strength and include plasma cannons, beams, and railguns. Weapons systems are divided between light and heavy. Sometimes it’s a good decision to make a break for it, but when you do decide to engage, combat comes down to managing power for your three main systems: propulsion, shields, and weapons. Each ship carries a threat tag that tells you what you’re likely up against, from trivial to impossible. There’s also a budding Steam Workshop modding community emerging, with 65 entries as of this writing.Ĭombat takes place in all regions of space, in far-flung junk fields as well as planetary orbit. Based on attention to the game’s Steam forum, the developer is actively seeking bug reports since SG2 left Early Access on September 26.
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I couldn’t tie the game freezes I mentioned above to any specific setting, but it appeared to begin after about 10 hours into one particular game save. My grey-bearded- but Connor MacLeod-esque-2GB GTX 560 ti performed well with most settings on high, although as is typical with my setup, I get a substantial performance boost by switching off SSAO.
#Payday 2 free roam Pc#
As a PC exclusive, SG2 includes a number of graphics options, such as vsync on/off, anti-aliasing level, LOD distance, post-processing effects, and various detail controls. What I enjoy about Starpoint Gemini 2 is its willingness to leave me alone in the universe it puts on display.īefore I outline the space sim’s combat experience, a few words regarding SG2’s technical performance on my machine. The loot system is key to meaningful ship upgrades, as I need to pay close attention to my items-are they illegal, valuable, or just junk? Occasionally I get scanned and my relationships to factions change if they see me as a smuggler or not. These points are where I can save my game, put my ship in drydock for a refit, or customize my paint scheme. Larger stations, where player starships can dock-or anchor-are placed strategically throughout the star map. When not docked at a planet or station, action takes place in real-time, so finding a comfortable setup is key to enjoying its take on the space genre.Ī repair job takes me through a strange sector.īut because it’s a single-player experience, second-chances are possible. Although there is a turret view option that essentially sits you on the top of your ship, there’s no cockpit perspective in the game. The basic controls in SG2 will be familiar to EVE players, with a 360-degree camera view and variable zoom setting, as well as a variety of hot keys for skills and ship management. In contrast, SG2 is single-player and feels proud of it. In my multi-year, on-again, off-again relationship with EVE Online-a game many players will compare to SG2-I usually feel just not-quite-committed-enough for the scale of it all. I’m here in the interest of peace and knowledge, until you mouth-off or make the wrong move. But that’s always been my favorite role: the detached, true-neutral scientist with beam weapons trained at your bridge.
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I’m looking for that random encounter that brings me fortune-or folly. There are missions to complete, asteroids to mine, and trading to undertake, but the presentation of the game is so textured and accessible that I’ve spent much of my time with SG2 just exploring.